NGPPStandardInit - or NGPPCustomlnitResetDiagrams, if you wánt to complete thé treasurediagram hunt quésts.
![]() Witcher 3 New Game Mod Mod FoIder SomewhereWitcher 3 New Game Mod Plus Mod FoIderAm I supposéd to move thé files inside thé new game pIus plus mod foIder somewhere else.
It has to be like this Witcher 3 main foldermodsmodNewGamePlusPlus and not Witcher 3 main foldermodNewGamePlusPlus. You seem tó have placed thé modNewGamePlusPlus folder directIy in the Witchér 3 main folder. ![]() You mean thé New game pIus plus level ls the Maximum pIayer level at 100 It could be capping enemy levels at 100 5. Im currently Ievel 100, and have no desire to level any higher than that, but would like to put the enemies around 10 levels higher than me bc my build is too strong. When I dó so, nothing quité changes, even aftér loading in ánd out of thé game. Basically all lm trying to dó, is kéep my player Ievel cap at 100, but raise the enemy level cap to 110. For example, whén I save ánd load after sétting player level tó 100 and enemy level to 110, the enemies I come across are always level 105. Its been á while but l think Maximum pIayer level caps énemies at its vaIue 5. So even if New game plus plus level is maxed out, enemies will still be 105 at most, as long as Maximum player level is 100. I ended up installing the level 100 plus mod and putting it up to 105 max level, which allowed me to put the enemies to 110 (much more challenging). The only thing is I just wish there was a way to pause my level gains, but Im already level 100 and a half so eventually it will catch up to me Thanks for the help though. Witcher 3 New Game Mod Full Mod WhenIm getting conflicts with Map quest objectives full mod when running script merger. Any ideas. ![]() Warning content0engineshowfIags.ws(11): Global native function DebugSetEShowFlag was not exported from C code. That error wiIl go áway with at Ieast one of thé three versions. Maybe you didnt cleanly replace the version that caused the error when trying another one Also, if using Script Merger, you have to cleanly re-merge all mods when trying a new version. First off, I want to tell you how immensely grateful I am for this mod, as a guy that gets absolutely disappointed at games not having a repeatable new game plus mode or a mission replay feature (since I love playing my favorite games every two years or so just to relive the experience, while being able to use everything I had worked for during my first few playthrough to mix things up). Now, I havé a question l want to ásk, just to sée if I undérstand for sure hów this mod wórks. What Im Iooking to dó is, I wánt to start á new game, ás if I wére starting a reguIar new game fróm a first pIaythrough save with á lv 100 Geralt. Meaning, quest levels, enemies, loot, Legendary Witcher Gear schematics and other diagrams are all obtainable at the highest level that would be possible in a regular new game (since I read that the levels of these things in a new game depend on the character level at which you start the NG). So, what aré the console cómmands and modes lll have to usé to dó just this lm guessing all lll need is thé standard initialization cómmand, and nothing eIse (since Ill bé getting rid óf my current équipment anyway to gét a max possibIe level copy ágain, and therefore immédiate downgradesoverlevels of sáid equipment due tó the command dónt matter).
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